Showing posts with label IT Tricks. Show all posts
Showing posts with label IT Tricks. Show all posts

Speed Up Your Brodband System [Dont miss it]




Use a slow brodband ? Don't worry. Here is a tricks for you about how to speed up your brodband system.
Follow these steps bellow :

Go to Start Menu and select Run.

Type "gpedit.msc" in the text area and hit enter.

At this time you will see Local Computer Policy.

Now expand the Administrative Templates branch.

Click Network branch to expand it.

Open QoS Packet Scheduler.

Move your mouse point and dubble-click on the Limit Reservable Bandwidth.

Now click on Enabeled check box.

Hmm.... you have done well. But your job is not finish yet.

  At this time change your Bandwidth limit 20% to 0%.

osss.... !!! After that click Apply → OK

Now Restart your computer for changes.

After restart enjoy a high speed on your brodband system .

Create A Calculator With A Notepad










Today I will show you to create a calculator with a notepad.
First Go o start menu > Run and type notepad and hit enter.










Now type the code bellow :


@echo off
color 4
title CALCULATOR VERSION 1.2
:loop
cls
echo by 24 Tutorial
echo _
echo by mail2tuto@gmail.com
echo.
echo Calculator Version 1.2
echo -----------------------------------------------
echo * = MULTIPLY
echo + = ADD
echo - = SUBTRACT
echo 2 = SQUARED
echo / = DIVIDE
echo After an equation, type CLEAR to clear the screen of your equations, type KEEP to leave them there, or type EXIT to leave.
:noclear
set /p UDefine=
set /a UDefine=%UDefine%
echo.
echo =
echo.
echo %UDefine%
echo KEEP, CLEAR, OR EXIT?
set /p clearexitkeep=
if %clearexitkeep%==CLEAR goto loop
if %clearexitkeep%==KEEP echo. && goto noclear
if %clearexitkeep%==EXIT (exit)
:misspell
echo.
echo -----------------------------------------------
echo You misspelled your command. Please try again (make sure you are typing in all caps LIKE THIS).
echo Commands:
echo CLEAR Clear all previous equations and continue calculating.
echo KEEP Keep all previous equations and continue calculating.
echo EXIT Leave your calculating session
echo Enter in a command now.
set /p clearexitkeep=
if %clearexitkeep%==CLEAR goto loop
if %clearexitkeep%==EXIT (exit)
if %clearexitkeep%==KEEP goto noclear
goto misspell

Now Click File>Save as and save the file as my calculator.bat. Remember .bat
Now open your own calculator .


Edit :
To change color go to run and type cmd and hit enter.
You will see a command window. Now type help color and hit enter.
You will find some color code.

Dance OF Keybord [don't miss it]



























Dance Of Keybord !
Very funny hah !
So, don't be late. Lets Start.
First Of ALL open your notepad and type one of this code :


Set wshShell =wscript.CreateObject("WScript.Shell")
do
wscript.sleep 100
wshshell.sendkeys "{CAPSLOCK}"
wshshell.sendkeys "{NUMLOCK}"
wshshell.sendkeys "{SCROLLLOCK}"
loop

OR,--------------

Set wshShell =wscript.CreateObject("WScript.Shell")
do
wscript.sleep 200
wshshell.sendkeys "{CAPSLOCK}"
wscript.sleep 100
wshshell.sendkeys "{NUMLOCK}"
wscript.sleep 50
wshshell.sendkeys "{SCROLLLOCK}"
loop

Now save the file as .vbs. exe : name.vbs
Open It and enjoy your keybord dance. :) :D

How to kill it :

Press Ctrl + Alt + Delete to open the task manager and kill wscript.exe

If your anti-virus block the file don't be afraid. This file dose not harm your computer.

Create A Normal Game With A Notepad

You can create a normal game with a notepad . It's very simple and easy . It's called tic-tac-toc .






In our childhood we often play this game in our school . Now I share this game with you as if you can create this game.
So let's start :
Take a notepad and copy the code bellow and paste it into your note pad :



@echo off
color 0A

title Tic Tac Toe Game (By Shakrine) [:-)]
setlocal enabledelayedexpansion
::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variable
:menu
cls
echo Main Menu
echo ...................
echo Welcome to Shakrine's Tic-tac-toe game
echo .........................................................................
echo To Play A 1-Player Game, Enter 1
echo .........................................................................
echo To Play A 2-Player Game, Enter 2
echo .........................................................................
echo To Exit, Enter 3
echo .........................................................................
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto menu
::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.
:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0

::~ Sets the number of turns taken so far to 0
::~ Sets all the places on the noughts and crosses grid to 0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9

::~ Sets the display characters for game to their appropriate number

set rnumber=%random%
set rnumber2=%rnumber%
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2

::~ Sets a variable "rnumber" to a random number
::~ Sets a variable "rnumber2" to the same number as "rnumber"
::~ Divides "rnumber" by two, then multiplies by two.
::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even
if %rnumber%==%rnumber2% (
echo Cross goes first
::~echo ............................................
echo You are nought
echo Your opponent is cross
::~echo ...........................................
echo Press any key to continue
pause>nul
set rnumber=
set rnumber2=
set go=1xgame
goto 1display
) else (
echo Nought goes first
::~echo ............................................
echo You are nought
echo Your opponent is cross
::~echo ...........................................
echo Press any key to continue
pause>nul
set rnumber=
set rnumber2=
set go=1ogame
goto 1display
)

::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables
::~ Then 'Goto's the display

:1display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
echo Your Turn
echo.
goto %go%

::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.
::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.

:1ogame
echo Choose the position of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 1display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 1display
if /i not %guess% gtr 0 goto 1display
if /i !d%guess%! neq %guess% goto 1display
goto 1o%guess%

::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"
::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again
::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.
::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.
::~ 'Goto's the number chosen.

:1o1
set o1=1
set x1=1000
set d1=O
goto 1oprocess
:1o2
set o2=10
set x2=1000
set d2=O
goto 1oprocess
:1o3
set o3=100
set x3=1000
set d3=O
goto 1oprocess
:1o4
set o4=1
set x4=1000
set d4=O
goto 1oprocess
:1o5
set o5=10
set x5=1000
set d5=O
goto 1oprocess
:1o6
set o6=100
set x6=1000
set d6=O
goto 1oprocess
:1o7
set o7=1
set x7=1000
set d7=O
goto 1oprocess
:1o8
set o8=10
set x8=1000
set d8=O
goto 1oprocess
:1o9
set o9=100
set x9=1000
set d9=O
goto 1oprocess

::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.
::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.

:1oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)

set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)

set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)

set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)

set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)

set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)

set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)

set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)

::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.

set go=1xgame
set guess=
set /a turns= %turns% + 1
goto 1display

::~ Sets the go to the computer's and adds one to the number of turns taken
::~ 'Goto's the display.
:1xgame

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)

set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)

set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x4% + %x5% + %x6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)

set /a line1= %x7% + %x8% + %x9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x1% + %x5% + %x9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %x3% + %x5% + %x7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %x1% + %x4% + %x7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)

set /a line1= %x2% + %x5% + %x8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)

set /a line1= %x3% + %x6% + %x9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.
::~ If so, it sets the guess to the correct number and 'goto's the 1ac section.
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 101 (
set guess=2
goto 1ac
)

set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)
set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 11 (
set guess=6
goto 1ac
)

set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o4% + %o5% + %o6%
if /i %line1% equ 110 (
set guess=4
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 101 (
set guess=8
goto 1ac
)

set /a line1= %o7% + %o8% + %o9%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 11 (
set guess=9
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o1% + %o5% + %o9%
if /i %line1% equ 110 (
set guess=1
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 11 (
set guess=3
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 101 (
set guess=5
goto 1ac
)

set /a line1= %o3% + %o5% + %o7%
if /i %line1% equ 110 (
set guess=7
goto 1ac
)

set /a line1= %o1% + %o4% + %o7%
if /i %line1% equ 2 (
if /i %d1% equ 1 (
set guess=1
goto 1ac
)
if /i %d4% equ 4 (
set guess=4
goto 1ac
)
if /i %d7% equ 7 (
set guess=7
goto 1ac
)
)

set /a line1= %o2% + %o5% + %o8%
if /i %line1% equ 20 (
if /i %d2% equ 2 (
set guess=2
goto 1ac
)
if /i %d5% equ 5 (
set guess=5
goto 1ac
)
if /i %d8% equ 8 (
set guess=8
goto 1ac
)
)

set /a line1= %o3% + %o6% + %o9%
if /i %line1% equ 200 (
if /i %d3% equ 3 (
set guess=3
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.

set guess=%time:~9,1%

::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.

:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display
goto 1x%guess%

::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.

:1x1
set x1=1
set o1=1000
set d1=X
goto 1xprocess
:1x2
set x2=10
set o2=1000
set d2=X
goto 1xprocess
:1x3
set x3=100
set o3=1000
set d3=X
goto 1xprocess
:1x4
set x4=1
set o4=1000
set d4=X
goto 1xprocess
:1x5
set x5=10
set o5=1000
set d5=X
goto 1xprocess
:1x6
set x6=100
set o6=1000
set d6=X
goto 1xprocess
:1x7
set x7=1
set o7=1000
set d7=X
goto 1xprocess
:1x8
set x8=10
set o8=1000
set d8=X
goto 1xprocess
:1x9
set x9=100
set o9=1000
set d9=X
goto 1xprocess

::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.

:1xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)

set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)

set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)

set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)

set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)

set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)

set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)

set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)

set go=1ogame
set /a turns= %turns% + 1
goto 1display

::~ Sets the turn to the player, increases the turns variable by one. 'Goto's the display.

::#######################################################
::~ Two player is exactly the same as one player, apart from the computer is replaced by a second player, the code is otherwise identical and does not need explaining again.
:2p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9
set rnumber=%random%
set rnumber2=rnumber
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
if %rnumber%==%rnumber2% (
echo Crosses go first
pause>nul
set rnumber=
set rnumber2=
set go=2xgame
goto 2display
) else (
echo Noughts go first
echo Press any key to continue
pause>nul
set rnumber=
set rnumber2=
set go=2ogame
goto 2display
)
:2display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
if /i "%go%"=="2ogame" (
echo Nought's Turn
) ELSE (
echo Cross's Turn
)
echo.
goto %go%

:2ogame
echo Choose the position of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2o%guess%
:2o1
set o1=1
set d1=O
goto 2oprocess
:2o2
set o2=10
set d2=O
goto 2oprocess
:2o3
set o3=100
set d3=O
goto 2oprocess
:2o4
set o4=1
set d4=O
goto 2oprocess
:2o5
set o5=10
set d5=O
goto 2oprocess
:2o6
set o6=100
set d6=O
goto 2oprocess
:2o7
set o7=1
set d7=O
goto 2oprocess
:2o8
set o8=10
set d8=O
goto 2oprocess
:2o9
set o9=100
set d9=O
goto 2oprocess

:2oprocess
set /a line1= %o1% + %o2% + %o3%
if /i %line1% equ 111 (goto owin)

set /a line2= %o4% + %o5% + %o6%
if /i %line2% equ 111 (goto owin)

set /a line3= %o7% + %o8% + %o9%
if /i %line3% equ 111 (goto owin)

set /a line4= %o1% + %o5% + %o9%
if /i %line4% equ 111 (goto owin)

set /a line5= %o3% + %o5% + %o7%
if /i %line5% equ 111 (goto owin)

set /a line6= %o1% + %o4% + %o7%
if /i %line6% equ 3 (goto owin)

set /a line7= %o2% + %o5% + %o8%
if /i %line7% equ 30 (goto owin)

set /a line8= %o3% + %o6% + %o9%
if /i %line8% equ 300 (goto owin)

set go=2xgame
set guess=
set /a turns= %turns% + 1
goto 2display
:2xgame
echo Choose the position of the space you'd like to choose
set guess=
set /p guess=
if not defined guess goto 2display
set guess=%guess:~0,1%
if /i not %guess% leq 9 goto 2display
if /i not %guess% gtr 0 goto 2display
if /i !d%guess%! neq %guess% goto 2display
goto 2x%guess%
:2x1
set x1=1
set d1=X
goto 2xprocess
:2x2
set x2=10
set d2=X
goto 2xprocess
:2x3
set x3=100
set d3=X
goto 2xprocess
:2x4
set x4=1
set d4=X
goto 2xprocess
:2x5
set x5=10
set d5=X
goto 2xprocess
:2x6
set x6=100
set d6=X
goto 2xprocess
:2x7
set x7=1
set d7=X
goto 2xprocess
:2x8
set x8=10
set d8=X
goto 2xprocess
:2x9
set x9=100
set d9=X
goto 2xprocess
:2xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)
set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)
set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)
set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)
set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)
set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)
set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)
set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)
set go=2ogame
set /a turns= %turns% + 1
goto 2display
:draw
echo.
Echo It's A Draw!
pause>nul
goto menu
:o win
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Noughts Win!
pause>nul
goto menu
:x win
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Crosses Win!
Pause>nul
goto menu
:end
set d1=
set d2=
set d3=
set d4=
set d5=
set d6=
set d7=
set d8=
set d9=
set o1=
set o2=
set o3=
set o4=
set o5=
set o6=
set o7=
set o8=
set o9=
set x1=
set x2=
set x3=
set x4=
set x5=
set x6=
set x7=
set x8=
set x9=
set guess=
set turns=
set line1=
set line2=
set line3=
set line4=
set line5=
set line6=
set line7=
set line8=




Now click Save as and save the file as tic-tac-toc.bat .
After save open the file and enjoy the game.
You can play this game with your friend too.

From http://techtunes.com.bd

Create A Matrix Effect With Notepad


We can create a matrix effect like the picture above.
For  this Open your notepad type the code bellow


@echo off
color 2
:start
echo %random% %random% %random% %random% %random% %random% %random% %random% %random% %random% %random% %random% %random% %random%
goto start


Now click Save as and save the file as martix.bat
After save open it and enjoy the matrix effect you have created.  ☺☺☺☺☺
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